The benefits of Waste4Think eco-solutions will be enhanced by a holistic waste data management methodology based on Fiware.
The Waste4Think project has developed the WESTE (Waste Environmental, Social, Technical and Economic data assessment) methodology to compare the sustainability levels of waste management services and monitor actions taken.
OPERATION and PLANNING TOOLS:
IT tools to support the operational strategies and the long-term planning
- Operation and Management Module (R1); Integral monitoring solution (hardware and software) for integral waste management towards zero-waste environments (like schools, public buildings, industrial parks, supermarkets events or territories)
- Collection Module (R2); Integrated waste management solution combining:
- Invoicing for PAYT systems
- Real-time route planning for fleets
- An open source management software for anomaly detection
- A real time incident reporting
- Planning Module (R3); Decision Support Tool to help the long-term planning for integral waste management using local data. The system will provide a Multi Agent Simulation Platform to:
- Monitor and evaluate the sustainability of waste management strategies under a life cycle approach;
- Forecast future trends, identify hotspots or simulate new scenarios taking into account the spatial and socio-economic characteristics
- Evaluation of the incorporation of more sustainable transport means;
- Define and monitor prevention actions, including economic instruments and green procurement strategies according to recorded data and established sustainable objectives
- Circular Economy Module (R4); Incentive system planner to Foster Circular Economy allowing the identification and crossing of new business opportunities with investors’ interests to foster an eco-innovation market segment
Decentralised solutions for integrated management of specific urban waste – Valorisation of kitchen/food waste and nappies for the production of a “biomass product” in a circular economy concept: production of gaseous biofuels (methane, hydrogen, hythane), production of bioethanol, use as an alternative fuel in the cement industry, production of pellets and production of compost. This will help closing the loop of total municipal solid waste generated, an imperative objective of the circular economy concept.
Include different results to cover a wide range of public from waste management specialists to the general public and scholars.
- Learning materials (R8): to create awareness and boost students’ active participation
- Digital projects:
- After the concert. Digital project about prevention and waste re-usability
- Where is wastey?. Digital project about waste separation and recycling
- Get ready for composting. Digital project about Home compost and food waste
- Product life cycle. Digital project about Product life cycle
- PAYT Pay as you throw. Digital project about PAYT
- ZERO WASTE. Digital project about zero waste
- Steam lessons:
- What has happened (1)?
- What has happened (2)?
- How can the guilty be found?
- Wastey blushes up
- Mobile games:
- Sunflower: to encourage students to decide which are the best resources for compost while discovering the microorganism involved in each phase.
- 0waste: to monitor the waste/resource generation and the time evolution in a funny an easy way, while analyzing how much waste the players produce for each type of waste.
- Treasure machine: to develop a machine full of treasures that will return to the society with a new life.
- WasteQuest: Search and record all the waste management tools that you can find in your school and identify what kind of resource is sorted there.
- Digital projects:
- Ways2Sort (R9): to teach about the importance of waste sorting
- Eco-design game (R10): to introduce qualified people into the eco-design concepts
- Mayor´s table (R11): to explain citizen and managers about the long-term impacts related to different waste management strategies
- Virtual city game (R12): to co-create solutions that reduce urban waste production under circular economy approach
Tools for citizen-sciences based on serious games for the co-creation of novel solutions:
- Eco-design solutions (R13); to develop more sustainable products (like coffee capsules or street furniture)
- Planning solutions (R14); to optimize integral waste management (such as the implementation of new management systems or the localization of the deposit points or treatment plants)
- Circular economy solutions (R15); to contribute to identify solutions to achieve zero waste territories
Mobile Apps for citizens empowerment and engagement:
PREVENTION and BEST PRACTICES:
Mechanisms to boost behavioural changes based on economic instruments and social innovation actions:
- Economic instruments (R16): New Pay-As-You-Throw (PAYT) schemes and incentives
- Innovative awareness actions including web-based tools for dissemination (R17); of best practices and foster mutual learning
- Best Practice Book (R18) with an assessment of the best ideas and tips on how to implement them in your territory using the solutions developed in Waste4Think